Monday, May 23, 2005

Line blurs between graphics IC and CPU

I've been wondering about the role of the NVIDIA GPU vs. the Cell processor in Sony's Playstation 3, and this article explores some of the tradeoff possibilities. Both chips can do high-powered vector processing. Apparently the Xbox 360 and ATI GPU have similar opportunities for sharing the workload. The ATI multi-die packaging is unique. (Is that good or bad?)

1 comment:

Leo Butler said...

An interesting discussion of the Xbox 360 architecture can be found over at Ars Technica. Very interesting; I need to track down a similar write-up of the PS3 architecture.